Notes

  1. Intro to AR-VR-MR-XR
  2. User Experience & Interaction Design for AR-VR-MR-XR
  3. XR Apps with WebXR, Unity & Unreal

There are three courses in the XR for Everybody specialization on the knowing, doing, and shaping of XR. This first course provides an introduction to the fundamental concepts and technologies and a discussion of key issues and trends. The second course covers a variety of prototyping and evaluation techniques for user experience and interaction design. The third course focuses on the development of XR applications.



References